![]() ![]() ![]() Fire: Merc Fire Arrow, Exploding Arrow.Mercenaries use Merc-specific versions of some skills which are balanced separately from their counterparts.Warcries: Whirlwind, Battle Cry, & Battle Orders instead of Bash & Stun.Act 5 mercenaries (Barbarians) now use the following skills:.Lightning: Static Field instead of Charged Bolt. ![]() Cold: Blizzard instead of Glacial Spike & Frozen Armor.Act 3 mercenaries (Iron Wolves) now have passive mastery skills which grant elemental bonuses and Life after each Kill, and they use the following skills:.Magic: Magic Arrow, Strafe, & Slow Movement instead of Fire Arrow/ Cold Arrow & Inner Sight.Cold: Freezing Arrow instead of Inner Sight.Fire: Exploding Arrow instead of Inner Sight.Act 1 mercenaries (Rogue Scouts) now use the following skills:.Warcries: No Aura (uses Battle Orders) |.Dark: No Aura (uses Merc Amplify Damage) |.Holy Freeze (was available from Nightmare).Prayer (was available from Normal/Hell).Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:.Mercenaries from each act now have auras, rather than just Act 2 mercenaries. ![]()
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